![]() Thanks to its higher-than-average firerate, along with consistent damage, it is quite powerful in close range to mid range, even beating out the Fennec if the user has good enough aim. It can earn a consistent four-shot kill in close range, but the Large Caliber ammo is available, decreasing this to a three-shot kill to the torso. ![]() The MX9 sports a higher than average fire-rate for SMGs, but it does not surpass weapons like the Fennec. It was added in July 2021 as part of the Season 6: The Heat update. Increased range and reduced recoil." - Description Light Ammo " Fully automatic submachine gun. It is unlocked for customization in the armory al level 25. When upgraded via Pack-a-Punch Machine, it becomes the Nueve Muertes XX with the magazine size increased to 70 rounds and its ammo reserve increased to 350. The MX9 appears in the zombie maps Voyage of Despair, IX, Blood of the Dead, and Classified, where it's available as a weapon within the Mystery Box for 950 points. In the case of High Caliber, the attachment is entirely dependent upon the user's ability to land headshots, and as accuracy is not the MX9's strength, the attachment is not as useful as on other, more accurate weapons. In the case of the AP Rounds, submachine guns already have low base damage against vehicles and equipment, and other weapons, like assault rifles or light machine guns, are much better suited to an anti-armor role. However, the AP Rounds and High Caliber fulfill more niche roles that aren't nearly as useful. The Quickdraw and Grip are strong choices, and both improve the MX9's ability to consistently win engagements. The iron sights are mostly fine for close-range engagements, but some users may find them cluttered, so the Reflex is recommended to improve usability. ![]() As such, the MX9 can struggle in prolonged gunfights, especially when taking on two or more enemies at a time. The 35 rounds in the magazine can be expended rather quickly due to the high RPM, so spraying is not recommended unless as a last resort option. The MX9 has no particular strengths or weaknesses in regard to reload time, raise time, or ADS time. Handling is about average for the SMG category. This limits the weapon's effective range to strictly close quarters, although the weapon may win medium-range engagements in certain scenarios. However, beyond close range, the MX9's recoil has a tendency to pull the sights off target, and can be difficult to control. Moderate damage coupled with a high rate of fire enable this weapon to win most engagements in close quarters. Its time-to-kill is about average for the submachine gun category, enabling it to edge out most assault rifles in close quarters with sufficient accuracy. The MX9 is a middling SMG that boasts mostly average characteristics. Balanced fire rate with moderate recoil." - In-game description Specifications
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